12/5/2023 0 Comments Pathfinder maelstrom race![]() One chorus like the Chorus of Malignant Symmetry may have had the focus of 'Crack open a doorway to the Abyss because that would be cool! *chaotic crushing of chaotic beer cans into chaotic foreheads*' while the Chorus of the Lambent Moon and Broken Spire has the notion of 'tear down Pharasma's spire' while another might be focused on 'close the Worldwound because demons suck' and another 'create demiplanes full of a amazing living creatures as living art forms', and another 'inspire mortals to make chess sets, and sometimes murder lawful chess players as a bonus'. Instead each individual chorus will have their own specific philosophy/goal/obsession, and that each chorus may radically change to something else as the Maelstrom/Speakers of the Depths so inspires them. That out of the way I think the one thing you need to keep in mind about proteans is that they don't really have a single overall goal*. The older ones are likely keenly aware that the maelstrom is eventually going to consume everything anyway, and there's no point in being in a hurry about it.įirst things first: all of my statements here are my opinion only rather than canonical unless something I say appears in print. They will sometimes do things, but there's no real reason or simple intention behind them. Proteans aren't schemers since plans are the sorts of things that fall apart and resist their chaotic nature. So part of the problem is that people who feel truly at home there are people who for whom "go with the flow" is part of their nature. It should be a relatively comfortable space, but none of it makes any sense at all and it's not supposed to- it's all just noise you can try to fit a pattern onto but that pattern is ephemeral and only exists in your reckoning. I think in terms of making the Maelstrom a place worth adventuring in I think the aspect of chaos that needs to be highlighted is stochasticity- the lack of any predictable order or plan. The Maelstrom doesn't get used so much because the naive conception a lot of people have of it is that it's dangerous akin to a torrential river of constant change. Axis is easy, it's a relatively livable place that operates on clockwork timing, and has some modicum of uniformity- this is the place you get in trouble for walking on the grass when there's a sign that says not to. ![]() I think part of the reason is that presenting the plane itself is difficult. (I know she was gracious enough to answer many, many of my questions in her own 'Ask the Designer' Thread.) She used to be here all time, but I haven't been on the Boards as much the past couple years so I don't know if she still posts the way she used to. (Stewart wrote over 100,000 words for this 64 page book and the editors had to cut out, you know, 80% of her content to fit it in a 64 page book so there you go.)Īnd then see if Amber Stewart will answer some of your questions here on the Boards. For that, grab the old Planescape sourcebooks. ![]() Though admittedly, it is not great as far as a " dripping with atmosphere" setting book. The Great Beyond - also authored by Stewart, obviously - is better for atmosphere, tone and Flavor. I feel Concordance of Rivals is a good place in which to find powerful NPCs, the movers-and-shakers, but not really a good 'campaign setting-like' 'atmosphere' or Flavor book. So that, if you're staring up at the 'sky' from The Outlands, you could see The Maelstrom whirling around Sigil miles above your head. If you're in to Planescape at all,-įor me, I have The Maelstrom swirling around in a chaotic vortex (Galisemni somewhere within) around Sigil itself. (Lots of fun!) I felt Galisemni - as Stewart ran it - ( and is as you know, the creator, author, designer of all such things for Paizo) with an almost 'SIGIL-like' feel. At PaizoCon a few years ago Amber Stewart DMed a game in Galisemni in which I was a player.
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